3 Steam games with great value for money that you can spend 1000 hours playing
How many titles do you think are currently registered and for sale on Steam?
As of 2023, the number is over 14000!
It is said that by March 2024, it may or may not reach 15000 units...
It's hard to find an interesting game among all those, isn't it?
So, this time, we'll be introducing 5 titles that are a must-see for those who value value for money!
Time melts away...
5 Steam games you can play to the fullest
From here on, I will introduce titles that are available on Steam and are extremely addictive.
All of these games are ones that you can play for 1000 hours, so be sure to check out the genres you're good at or the software that interests you.
Be careful though, as once you've played for over 200 hours you'll find it difficult to get away from the game!
GrimDawn (Hack and Slash Action RPG)

The first game I'd like to introduce is GrinDawn, a hack-and-slash RPG that was released in 2016 but is still being updated.
This is a title that will appeal to anyone who loves Diablo-like top-down hack-and-slash games.
Perhaps it's the fate of foreign fantasy RPGs, but the atmosphere is quite gloomy, so the key is whether or not they can surpass this atmosphere.

It uses a click-type operation, but is also compatible with pads.
Long-range and magic-based characters can also play without any problems.
Also, there is no tutorial, and you are suddenly thrown into the game world, so it is suitable for people who like to play games while making mistakes and going through trial and error.
You can recover from some of your mistakes (by redistributing skills, etc.), so this is a title that you can get really into, including the trial and error involved.

With over 700 million copies sold, the game is re-evaluated with each new hack-and-slash game released, making it a title worthy of the title of "god game."
The most challenging aspects of hack-and-slash games are building a build and digging up rare items, and both of these are designed to be endlessly enjoyable.
・Dual Class System

You can enjoy combat by combining two different classes (occupations).
Moreover, it has been announced that additional DLC will be released in 2024, and an unexpected 10 new classes will be introduced...
This will increase the number of class combinations to 45, further expanding the range of play.
Play as a magic-wielding muscle-fighter, choose a weapon-wielding mage, or create a dual-wielding assassin...
Just developing these two classes in combination will take up a lot of time, but if you also have to search for rare items to go along with them, it will take an enormous amount of time.
However, the character growth elements have been gradually improved, making it possible to create new characters in less time.
- Hack and slash elements (rare digging)

Another great thing about this game is that the efficiency of hack-and-slash is gradually improving through repeated updates.
It would be frustrating if you couldn't get rare items no matter how much you played, or if the efficiency of your runs was poor.
As it is a game that has been in operation for many years, various adjustments have been made.
Obtain strong equipment, challenge even stronger enemies, and obtain even rarer items...
It's a simple repetition, but if this hack-and-slash element isn't properly tuned, it can become painful to play.
However, GrimDawn has been well balanced, and rather than being painful, it has become highly addictive, making you want to play just a little more... just one more time...
To reiterate, new DLC is scheduled to be released in 2024, eight years after the game's release.
I thought I'd exhausted everything I could about GrimDawn, but it looks like I can still keep playing.
To be honest, I've been playing it for quite a while, but it feels like I haven't quite gotten to the fullest extent, so I'm looking forward to seeing what I discover in the future.
MONSTER HUNTER RISE:SUNBREAK

Monster Hunter Wild has been announced for release in 2025.
I'm sure you remember how the number of simultaneous connections to the world increased due to Rise.
It's a complete change from the open world style, and although the map itself is small, the main focus is on exploration and action that take advantage of the differences in elevation.

As this is the latest installment, it largely addresses the complaints about previous Monster Hunter games.
The presence of your Palico, who is your companion from the start, is particularly significant, and the "movement" that was a difficult part of the early stages of Monster Hunter has been sped up considerably, which I felt was a bold move.
At first, the game may feel like it's too detailed, but combined with its ease of play, it feels like it's made to withstand repeated playthroughs.
I think the elements of Rise that you'll want to keep playing are as follows:
・Collecting talismans through Maca Alchemy

One of the "digging" elements in Rise is called Maca Alchemy.
This involves putting a certain amount of monster materials into a pot to create a protective stone (accessory) that activates various skills.
To a certain extent, you can select the type of skill you want to grant, so it doesn't take that long...
When trying to create a good talisman (divine stone) with a large number of accessory slots and a combination of high skill levels, time will suddenly begin to slip away.

If you spend all your time on Maca Alchemy, you will suddenly run out of materials, so you will have to go out and defeat monsters multiple times.
The rarer the material, the higher the points allocated to it, but since they are also used as equipment materials, they cannot be easily used in alchemy.
Before you know it, it's already morning, gathering materials and doing alchemy...
・Collect the strongest equipment through Kaito-renzan

Monster Hunter Rise allows you to customize your equipment.
Among them, the most difficult one is Kaito-rensei.
Once you step into the world of transmutation, there's a chance you won't be able to turn back until you've created the armor of your dreams...
When you perform Kaigen-shu, the performance of your armor will change.
Defenses may fluctuate, skills may change, slots may change...

If you pursue the ideal skill configuration and number of slots, you will not have enough time.
And sometimes you have to do this for each part...
However, the joy you will feel when you finally create your ideal armor is indescribable, so I would encourage everyone to give it a try.
So far I've written about the amount of time it takes to complete the game, but the gameplay has been designed to be much more user-friendly than previous Monster Hunter games, so playing through the game multiple times isn't that difficult.
In fact, if you have a certain number of characters, you may find it fun to be able to go through this cycle repeatedly and feel like you are invincible.
When you're focusing on firepower and smashing away, it feels good to see the high damage numbers.
STREET FIGHTER 6

If you give a fighting game to someone who loves fighting games, of course they'll play it to the max!
You might think that, but this title is so appealing that it drags gamers other than fighting gamers into the swamp one after another, so it's a pretty "dangerous" title, isn't it?
This is the sixth numbered title in the series, and I honestly feel that it is the best-made title in the history of Street Fighter fighting games.
The measures aimed at fighting game beginners and those with no experience are particularly excellent, and before you know it, you'll find yourself immersed in the fighting game swamp.

It's a fighting game after all, but even if you don't compete, the important thing is that the single-player mode alone is fun.
This single-player mode itself is designed to help beginners and inexperienced players get into fighting games, and combined with the new system and modern controls, you can enjoy Tree Fighter right away without having to go through the hassle of practicing commands.
This time, it makes you think that Capcom has really gone all out, and it's a title that can be recommended to everyone.
In fighting games, part of the challenge is playing against other people, but I get the impression that many people feel that the barrier to entry is high when it comes to playing against other people.
However, Street Fighter 6 has introduced a system that allows many people to continue competing without feeling that the barrier to entry is high.
- World Tour (single player mode) tutorial

When it comes to fighting game tutorials, most involve reading a lengthy explanation before moving your character.
Also, when it comes to single player games, the only thing you can do is play against the CPU in arcade mode, and get a feel for how to move...
This work doesn't end there.
There is a mode in which you can travel around the various locations that appear in Street Fighter, become apprentices to various legendary fighters, and learn their techniques as you deepen your relationships with them.
This single-player mode is particularly excellent, and includes a tutorial on how to operate the game.
It features a fantastic mode that allows you to enjoy the main story, learn about the hidden side of various characters, and learn the most basic of fighting games.

Just by playing this world tour, you can learn the basics of fighting games, discover your favorite characters to use in battles, and become even more immersed in the world of Street Fighter 6.
The game's content doesn't feel like a tutorial, and once you've completed it you can move around to a certain extent, which is what many people felt, but it does address the high barrier to entry. Before you know it, you're preparing to enter the swamp.
-Easy to use with modern controls

STREET FIGHTER 6 adds a new control method called "Modern."
Among the fighting games released so far, there have been a variety of systems, such as simple controls and rapid-fire combos aimed at beginners.
This modern operation is a system that goes one step further, and many people, both beginners and experienced players, are adopting the modern operation.
The controls themselves are simple, and you can move in a realistic way by combining the weak, medium, strong, and SP attack buttons and other system-related functions.
I think it's a bold adjustment to eliminate commands that beginners might find troubling and simplify the parts.
One-button special moves themselves have been around in other fighting games, but I think it was quite innovative that Street Fighter adopted them.

This significantly lowers the barrier to entry for competing, allowing even people who have just started playing to get around reasonably well, which is a big plus.
What's more, it has a convenient feature that allows you to automatically perform combos by simply pressing the assist button and repeatedly attacking.
For now, I want to move the character! Being able to move it quickly and reasonably quickly is an important element, including in terms of motivation.
First, practice against the CPU, then practice in training mode, but this game has made major improvements to the system, as if to say that such things are now outdated.
Before you know it, the tutorial is over and you have a general idea of how each character fights, and as soon as you start the game and start playing, you'll find yourself becoming interested in PvP.
The introduction to competition is well-designed, and there is also a single-player mode with enough content to be enjoyed even by solo players who don't compete.
The first thing that strikes me as amazing is that they've created a game that anyone can enjoy.
And yet, once you start playing, 500 or 1000 hours will fly by before you know it, so I think Capcom has really created something amazing...

By the way, the prize money for the major Street Fighter 6 tournament will be $1 million, so if you're dreaming of turning your life around in one big shot, you might want to start practicing right away!
A game that requires a lot of time and effort to play, so you can get absorbed in it whenever you want.
Everyone! Whenever you feel like doing it, that's the time to do it!!
So, this time I introduced a game that you can play for 1000 hours.
Games are said to be more affordable than other hobbies, but once you've played this much, it's no exaggeration to say they're free.
I'm sure you all have your favorite titles, but if you see something that catches your eye, be sure to give it a try.
The latest Reiwa era edition: 3 places to go to buy retro games in Akihabara!
https://akihabara-bc.jp/game-haishin/
https://akihabara-bc.jp/2022gaming-pc/
